The frugal deployment of space coupled with deployment of 6 attractions and stated concerns about resources, resolution and user experience suggest to me that the design is out of control. The game requires more resources than their target platforms (smartphones, some tablets, and even laptops) can provide. Limiting the resource loading from attractions by capping footprint space is one way to restrict the resource requirements of the game. The game on my laptop crashes frequently while harvesting quest results. I suspect it is due to unmet resource requirements. Even idle, the game is taking a significant chunk of my available CPU resource. For this reason, Malificent will win and portions of the Kingdom will always be dark.